Bringing back two items adds a layer of strategic depth, letting you use items more freely without worrying about being without them in the long stretches between blocks. Mario Kart 8 stripped you down to a single item, which often meant triggering it right before another Question block to swap for another. One returning feature, the ability to carry two items at a time, is the real game-changer. A few old standby items like the Feather return, and some more vehicles have been added to unlock with coins. On top of that, the already sprawling roster saw five more additions: King Boo, Dry Bones, Bowser Jr, and since Mario Kart is slowly becoming inclusive of all things Nintendo, the Inkling Boy and Girl from Splatoon. It comes with all of the downloadable content unlocked from the beginning. That Comes StandardĪside from making a cogent argument for the Switch itself, this Deluxe version comes with the bells and whistles you might expect from a re-release. Surely Nintendo knew that of all the games to port, this one was a standout. The fact that it so well exemplifies a core strength of the Switch hardware is a feature, not a fluke. The portable play is seemless and looks great on the Switch screen, without any half-measures in gameplay. While it's not ideal, the ability to quickly start up a two-player game in a pinch with detached Jo圜on controllers makes it inherently more inviting than download play onto a second 3DS.Īll this makes Mario Kart 8 Deluxe a natural fit for the Switch, combining the portability of MK7 with the impeccable design of MK8. MK8 Deluxe, by comparison, is utterly uncompromising. Even the best portable entry, Mario Kart 7, was stripped down to squeeze onto a handheld format. The Switch is built around the idea of taking your games with you anywhere, and Mario Kart 8 Deluxe delivers that prospect in a way unheard of in the series so far.
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